Quote from: bigben on May 30, 2007, 01:14:00 AM
I'm in the process of updating my DEM data so if download time is a problem for you then I suggest waiting a bit. I'm going to replace as much SRTM data as my RAM will allow with 1/3" NED from USGS. I'll also release a set of images for use in creating additional masks for each of my terrain sets.
- GlobalMapper Slope shader (for lakes and rivers)
- NLCD 2001 Landcover
- NLCD 2001 Canopy
The last two look really useful for creating masks for different vegetation cover (esp. farms) and tree distributions and are indexed colour
Here's a second set of TERs. Only 5° coverage this time (I forgot to check how wide I made the Grand Canyon terrains) but it's still plenty of padding around the central area of 10m DEMs. I've done plenty of renders around this area in TG0.9 so I can certainly appreciate just how much of an improvement you can get with TG2 using this method.
Inner | Outer |
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Terrains:
http://www.path.unimelb.edu.au/~bernardk/terragen/files/bb_glacier_composite.exe 71Mb, self-extracting RAR
Slope map:
http://www.path.unimelb.edu.au/~bernardk/terragen/files/bb_glacier_composite_slope_map.exe 43Mb, self-extracting RAR
The slope map is a 10,000x10,000 pixel greyscale image using GlobalMapper's slope shader. I find this really useful for selecting lakes. With DEM data they're white and if surrounded by even the faintest of grey it's enough to use the magic wand in Photoshop to quickly select them... and there's a lot of lakes here. It also makes drawing rivers manually easier, as you can usually see when you're going up the side of a bank.
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There's a clip file with the slope map to correctly size any images derived from it. The slope map only covers the middle 3 TERs as I normally only render around the middle and extending it further makes the image too big or cuts down the resolution.