transform the sphere object

Started by mhaze, May 11, 2013, 07:44:15 AM

Previous topic - Next topic

mhaze


Dune


mhaze


choronr

#3
Just what I've been looking for, thanks Ulco. Question: how do you get an input connection to the sphere?

Dune

From the sphere's settings (default surface). Find a newly made surface shader outside it.

choronr

Quote from: Dune on May 11, 2013, 12:19:08 PM
From the sphere's settings (default surface). Find a newly made surface shader outside it.
Sorry Ulco, I don't quite follow that.

choronr

Ulco, could you please explain that in a bit more detail, I would appreciate it.

Hannes

That's incredible! Ulco again having the solution. Sometimes you're a bit frightening... ;)

Hetzen

Quote from: choronr on May 11, 2013, 03:23:18 PM
Ulco, could you please explain that in a bit more detail, I would appreciate it.

In the sphere settings there is a tab called Surface Shaders, click the green plus button, then assign shader, then choose your input shader from the list. That will then connect that node to the top of the object node.

choronr

Thanks Hetzen. Will try your suggestion. I tried something before your message and came up with something else - I'll call it 'how not to do it' ...lol. I could not get it to sit on the terrain.

choronr

Thanks to mhaze for bringing up this subject; and, to Dune, Hetzen and Thelby for the tips enabling the distorted sphere to come together. Attached is the node set up.

Dune

You can make it independent if you unhook the compute normal.

TheBadger

This is interesting!

I am guessing that this is how people have done meteorites? I think I will try now any way!
But what are you guys who are trying this, and you who already have, using this method for?
It has been eaten.

mhaze

I was trying to get some very flat hero rocks

dandelO

There's also a nice node-input on top of the rock object node called 'mesh displacer', which has a bunch of extra, and hidden, object subdivision options you can use, if you open the rock-object clipfile in a text editor and re-save it.
You don't need a text editor just to use the mesh-displacer's default settings, though, just plug something in. I think you still need to disable/enable the rock node after you plug any new displacement shaders in to make the object wireframe refresh in the 3D preview window...