Speed trap

Started by dandelO, May 11, 2013, 06:50:24 PM

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dandelO

Kind of unfinished but haven't got many other images close to hand for the moment. I'll get back on to this one sometime soon...

Cheers! :)

[attach=1]

Zairyn Arsyn

he returns!

this is a excellent render, spectacular terrain and atmosphere.

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Dune

Really nice, Martin. So that's why you haven't shown up, to secretly work on this powerful image  ;)
I notice a road line shimmering through the overblown sand (left front). I had the same in one or two renders and managed to get it out of the sand by hardening and whitening the sand mask and inversely blending the line by that.

TheBadger

Road surface looks real, real.
Love the sky and atmo. Terrain looks good.

Sand needs a little life though. But pretty darn nice as is.
It has been eaten.

ADE

crackin one martin, the atmo is really cool, man, u have to share the way u make that road with me :))

otakar

Very nice, the sky and the terrain. Have encountered quite a few of those traps on I-15 :)

DannyG

Lots to look, very nice !!
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dandelO

Cheers, all! :)

Ade, this is actually one of the images I mentioned on the phone, and damn, was that really about a month ago already?
Anyway, I wouldn't normally worry about sharing the settings but this one is a bit of a silly network because it is an updated, older .tgd(desert road in file sharing) that is really too complicated and clunky to learn much from, if I'd started from scratch I'd have made it much less so. There's far too many daft connections, hidden nodes and simple-shape-shaders that make preview navigating and node masking a horrid experience.(see screenshot).
I'll make a better, more sensible one to share later, though.
I'd love to be able to hide simple shape bounding boxes as this is(part of) the problem. I can get around that in other ways but I'll need to start again. :/

Matt

#9
Welcome back Martin!

That sky is excellent. I wouldn't know it was Terragen! Please teach us :)

The rest is very good too. Two things that I would suggest: 1) make the lens flare colour match the colour of the sunlight (make it yellow/orange), 2) the foreground car "feels" too reflective, even for a dark paint colour, but if you reduce the reflectivity it might make the car less visible, so I would prefer a lighter/brighter paint colour.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

dandelO

Thanks. :)
The lens flare was semi-hand made, a basic flare was applied and then the 'flecks' were made by a few little brush strokes with a radial blur filter overlaid to colour-dodge which gave a nice kind of spectral feel, now I look again, some of the flecks don't match the light's direction, doh! There was also some more kind of dirt and lens grain in a disabled layer that I left out as it looked too contrived, need more image editing practice I thinks.
Probably right about the car, I rendered maybe 20 different car crops so, there's plenty variants for me to choose from. I might do some more, though, these are all the same car model, it's like the old Porche Challenge game on the PS1 at the moment, and that was never that great either!

Cheers!

jo

I agree with Matt, the sky is excellent :-).

mhaze

Great image dandelO good to have you back.

Hannes

Please tell us something about this incredible sky. Is this really made in TG? If so, how on earth did you do that???

dandelO

Jon, Matt, everyone.
I'm going to have to let you all down. The clouds are a photo. Damn! I've even let myself down! :D