Things

Started by dandelO, May 14, 2013, 12:37:56 AM

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inkydigit

nice work Martin!
here's the clip:

<terragen_clip>
   <sphere
      name = "Sphere"
      gui_use_node_pos = "1"
      gui_node_pos = "-320 400 0"
      gui_group = ""
      enable = "1"
      show_b-box_in_preview = "1"
      visible_to_camera = "1"
      visible_to_other_rays = "1"
      cast_shadows = "1"
      sorting_b

:)
J

inkydigit

mmm can't get any more text?
:(

Hannes

Here is the imported tgc.

TheBadger

Lava indeed! And perhaps clouds too!

It has been eaten.

dandelO

Cheers, Jason, Hannes! :)
What a cocking around just to get a .tgc up.

Back on the aural duties now, got a heavy delivery of noise back earlier than expected from a co-conspirator last night so I might not be posting for a wee while. Lots to do and no time to do it.

Cheers the noo, folks! :)

TheBadger

#20
The Naked monkey sits at the broken piano.

Also,
Rendering 100 frames of DandelO's clip into a animated cloud sequence I got from Cypher. Just wanted to see what happens.

I deleted the sphere and plugged the rest of the clip into the transform shader node that is plugged into the cloud node.

A little over a Min per frame. Will be lots of grain...
It has been eaten.

dandelO

Aye! Might work a treat for boiling up the cauliflower billows of a cloud, I didn't consider that. Good luck, Michael!

dandelO

I usually have better luck at the small end of the scale, little balls and planets, close-up surfaces, and things like that. Get it scaled up a few thousand times, maybe swap the cells for a Perlin noise and stick it on the sky, or the sea, or anything else you can imagine...
I animated a pyramid from a bevelled simple shape shader last night and yes, you can use the colour/edge colours to scale the function by, too, doesn't need to be a fractal input...

TheBadger

Ok. Here it is. Some interesting things happing, but nothing pretty.

However, like you said, scale it up, slow it down, and maybe pretty nice.

Also, not altogether sure what the clip is doing, besides the "fuzz". There is some nice transforming, but I am guessing that is part of Cyphers original file.

It has been eaten.

dandelO

Haven't managed to have a look, yet TB, but I think the 2.5m scale fractal won't be producing much, exept lots of noise. I'd suggest changing the scales to a much higher number. To do that, use the 'scale shader' fields in the transform shader I included, not the actual fractal. Might be best to just set the fractal scales all to 1m, easier to imagine scaling up '1' with the transform node, than an obscure starting fractal number. Try using the cloud's 'feature scale' as the transform scale, with a 1m fractal.
Give that a go...

TheBadger

Thanks martin. Ill give it another try when I know ill have time to do the test renders. Some time this week or next.
I suspect that I'll end up with some nice stuff when Im through.
It has been eaten.

Volker Harun