As for the rotation and scaling of VDisp the solution is you have to use a rotate y vector
node before the transform shader for rotation and a multiply vector together with a
constant scalar for
scaling.So for a 120° rotation you'd have to set the rotate y vector to
120 followed by the transform shader set to 120(Y-slot) also.
Scaling:for a half size scaling for example use a multiply vector with a constant scalar set to
0.5 followed by the transform shader with all scaling slots set to 0.5.
There might be other solutions as
well.So if you find another one let us know.
Translation works fine just like it is apparently.
And for those who want to make "populations" I've prepared a simple example to show
how you can go about that.
[attachimg=1]
[attachimg=2]
Of course you have to figure out yourself which kind of distribution you want and set up
the nodes accordingly.
Confusing enough for you guys?
pfrancke - you're welcome.