Good news,I've got it sorted now.
Before I made some stupid mistakes,so I have to apologize in case my blabber caused
any inconvenience or confusion.
It is pretty simple and and worked everytime.Tested it again with 3 models,no problem.
[attachimg=1]
One has to use the same settings as before,when exporting the VDisp map for a model.
Yes,it's as simple as that.(doohhh,one can be so stupid
)
Just make sure that the orientation of the model the map is extracted from is plan y in
ZB too,that's important.Another point to consider is that it will be most likely very small
in TG,so might be hard to find at first,unless you make it bigger in the Image map shader.
And you have to crank up the Final Multiplier in the Vector Disp Shader a bit,according to
the size you
chose.In the above example I set the image size to 12 and the Final Multiplier
to 5.
mhaze -(or any one else of course) if you want a more in depth description or a step by
step,let me know.
Edit: the line of little black artefacts on the bottom marks the edge of the plane model
used to produce the map and is the only glitch left.Should be easily fixed in TG as
long as you leave a big enough border between the sculpt and the edge of the plane.