hello,
Well I've tried all the weekend, but without any good success ... to the point I'm really not sure if using terragen is a good idea for the kind of terrain.
I have post in attachment the reference I've received for this job. Part of my problem is maybe my limited knowledge of terragen, and I'm really about to give up.
I love terragen, there is no doubt the atmospheric model is the best one available. So I'm sure that for all the lighting, clouds and mood, I can do something really hot.
But the terrain structure from this reference image turn me crazy.
I see 2 approaches to far :
1) I create vertical spikes using either terragen heightfield or worldmachine. Then I add the outcrops detail using the fakestone or voronoi node to create the rocky stretched structures. Finally I add the twist and shear node to bend the result.
Problem : a) I really dont like the shear effect, it stretchs the details added on the spikes too much. I mean, I really need to 'rotate' the spikes in a way or an other, not shear them.
b) twist and shear works on one direction, so I have to blend mutilple heighfield with different shear direction, and the merge node dont work very well with this kind of terrain. Using a power fractal for the blending do not help.
2) Build the terrain first using vector displacement (the reason I was really involved into the mudbox thread
![Smiley :)](https://www.planetside.co.uk/forums/Smileys/fugue/smiley.png)
).
Problem : a) How can I had the rocky stretched structures ... I mean, the is no 'uv' direction or the like, so I have not idea how I can create such stretched detail that really follow the spikes direction.
At the end, well I can model the whole terrain + micro details in mudbox maybe, but then, ... why using terragen. I was hoping to find a more procedural approach than scuplting everything by hand.
So maybe there is some tricks, blue node magic, that can solve this. I'm not asking anyone to build the terrain for me, but if you have any idea about how to handle this, I would really appreciate !
Having to switch back into Vue will be such a nightmare.