moving water to SSS

Started by folder, June 05, 2013, 12:44:21 AM

Previous topic - Next topic

folder

He all
still playing with the simple shape shader.  i have a simple river going downhill, i want to. add the water and keep it within the river shape created,  i matched the water plane and simple shape but failure . read everything in the forum on simple shape rivers, but found no solution any tips on how to solve this greatly appreciated.  tgd attached

thanks
folder
as i finish this had a thought. should i use a painted shader and as density use the sss

Dune

You should also take the second terrain fractal in to the default shader, and then set river depth to about -1 or -2. Also your opacity should come from elsewhere, but I have too little time to dive into your river at this moment. Hope this helps a bit at least.

folder

Dune

thanks for the boost, its very helpful

david

folder

Thanks to Dune some improvement has been made.  next to figure out how to expand the water or maybe just warp the shape


folder