Terragen 3 examples (If you got some please feel free to post your example here)

Started by cyphyr, June 15, 2013, 04:43:18 AM

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mhaze

I'm impressed with the placement of the scree slopes - is that something new totg3 or just you being extra clever as usual?  I like the colouring of this one,

inkydigit

Here, I revisited an older scene, with a slight camera change, some fractal re-seeds, and a localised cloud layer for the sand/dust etc, etc... this uses some of improved GI settings in TG3...
:))
cheers
Jason

RArcher

Here's a simple example of the different noise functions.  All settings between scenes are identical apart from the noise type selected.


efflux

This of course should have been in Terragen years ago. It's one on my list of wants that can be struck off. Plenty others though. Notice the beautiful structure of the voronoi ridges. That's great for canyon like mountain ranges because it creates much better valleys than perlin. That's one reason why I was using Blender for terrain. Then the cauliflower like voronoi billows. Very nice for rock surfaces. All we need now is a colour gradient so we can have beautiful multicoloured lichen like surfaces. That would be my next top of list of needs. Then curve graph. Better still, a curve graph and colour gradient like the awesome one in Modo.

Jack

Hey guys,

Here is a simple(ish) cliff test I did. Testing out the new GI and Voronoi Noise

[attachimg=1]

HQ PNG version
https://www.dropbox.com/s/we1p4s7k2ik88ei/cliffs.png
My terragen gallery:
http://wetbanana.deviantart.com/

TheBadger

It has been eaten.

Jack

The New GI


so much awesomeness!

---------------------------

Here is another test

[attachimg=1]


HQ PNG version
https://www.dropbox.com/s/y7c37j5updf17ks/Cliffs%202.png

My terragen gallery:
http://wetbanana.deviantart.com/



boop/bop/beep

Quote from: wetbanana on July 18, 2013, 03:28:54 AM
Hey guys,

Here is a simple(ish) cliff test I did. Testing out the new GI and Voronoi Noise


Is this kind of cliff particularly hard to create?

choronr

Quote from: RArcher on July 16, 2013, 04:59:34 PM
Here's a simple example of the different noise functions.  All settings between scenes are identical apart from the noise type selected.
Ryan, would really like to see the nodes set-up on these.

Blackheart6004

As far as the new GI Surface Detail mode goes in my copy of Terragen 3 pre-release, I thought I would like to share some extreme displacements.

Originally a Terragen 2 render but didn't have the time to finish up and render. Having fun with the Merge shader for overhangs can lead to some awesome rock structures like this! Have the the GI Surface Detail slider at max setting along with the Image Prepass setting. As well as minor postwork in Photoshop.

I give you Frozen Wasteland V2. Render time is 3 hours.

Enjoy!
My DeviantArt Profile - http://blackheart6004.deviantart.com/

Jack

My terragen gallery:
http://wetbanana.deviantart.com/

choronr

Ryan, got it! Now the sphere is looking real good. All the noise variables look so good, its hard making a choice. Thanks for posting the visual on these.