Here are some test renders featuring soft shadows.
There are various ways to implement soft shadows, such as changing the size of the "light disk" and the density of each individual "sun". The closer they are, the sharper the line (though still soft).
Below are some lower res versions of different densities, which are: off, 1, 2, 4, 8. As you can see, there is a noticeable difference between the first image and the rest. The first image, with NO soft-shadows, has a sharp shadow line, and less detail in the shadows, compared to the rest (especially the last 3).