Did you actually read our replies Henry?
It's no problem if you say our posts weren't really clarifying to you. We'll just go over it again, no problem.
Reading from your reply you're at least mixing a few things up and I'm not sure what you're really doing at the moment.
So just to rephrase:
GI surface details is not included in the GI cache file.
GI surface details will be calculated during the render after GI pre-pass has been calculated or the GI cache has been loaded.
With animations, don't use GI surface details -> mind-bogging slow.
Generating GI caches for animations will speed up your render, unless you save out a cache for every frame.
So why did it not give you a speedup?
I'm extremely suprised to see that your frames render so quickly with AA8 and 14 atmo samples with RTA.
Makes me even wonder what render times are with 48 atmo samples without RTA.
RTA is very expensive on atmosphere, even more than on clouds.
Did you test this thoroughly enough?
Can you explain about the GI in accurate parameters names, because I don't understand what you're doing?