Thank you, guys!
@Saurav and Andrew: you're definitely right. Probably there's no other way than doing it in postwork
. I'll take that into account.
@Ulco: the rocks are actually an imported object made out of a particle system I created in 3ds max, using the asteroid as emitter after I imported it into Max with the Micro exporter. See attached image.
I wanted the rocks not to just float above the asteroid but to shoot out building some kind of trail. Obviously there aren't enough rocks and there seems to be no way to make them look moving at high speed without pw...
Btw I'm not quite sure what you mean by
"If you blend them by the highest ridges".