Rocks

Started by mhaze, July 14, 2013, 01:56:46 PM

Previous topic - Next topic

mhaze

Used vector displacement for the main shapes then added some voronoi lumps, some redirected PFs and some cracks.  VD is the way to go as far as I'm concerned as it give huge control over the basic terrain.  I wish TG had more noise types though.

TheBadger

YEah, sculpting is great. Being able to use those sculpts in T2-3 is even better. The best part is you can now easily have one kind of rock in the fore (VD) and another in the back (terragen procedural). It lets you work much faster in some ways.

Nice experiment Mhaze. Thanks for showing it.
It has been eaten.

Dune

Nice. Procedural Vector Displacement or by map?

mhaze

Map made in ZBrush.

Saurav

I'm cluless with other 3d apps, how hard is this process to bring it into TG?

mhaze

It's very easy I'll post something later.  How depends on what software you have.