grass placement question

Started by freedomfries, July 16, 2013, 04:07:24 PM

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Dune

@paq. I agree it's very useful. You can enhance its usefulness by adding some color variation into the default shader's color input (PF+transform shader, set to world position).

freedomfries

Thanks Matt!

I think I turned off raytraced shadows because the tutorial suggests to do so, however I innocently assumed that it would mean the scanline engine with shadow maps would be used. I have a background using Maya, and so I have habits or expectations that may not apply.

Turning 'Raytrace objects' back on in the render settings did help the grass casting shadows!

To Paq: That actually looks pretty sweet... How did you get it to grow so well? Can you share your settings? With a little color variation, this actually seems like it can be a very serviceable grass system for certain applications. I want to try those settings.

paq

Hi freedomfries,

Here's the scene, for T3 ... if you dont have it I can post the settings.
Gameloft

freedomfries

I don't have t3 YET... But I'm ordering it asap... I didn't realize it was available already. How are you liking it?

Thanks for the scene I'll take a look at it when I can!

paq

I love it but I'm not sure we have the right to discuss about it more in detail  8)
Gameloft

freedomfries

Oh you're too cool for school... ;D