Intersect underlying / Favour depressions for driving population (fixed)

Started by paq, July 16, 2013, 12:44:55 PM

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paq

Hello there,

I cant figure out how (and if) I can use the Intersect underlying / Favour depressions found in the surface layer node to drive a populator density. I've just plug the surface node into the density shader, but the 'effect' dont seems to control anything.
Gameloft

paq

Nevermind, I just have to also plug the terrain into the surface layer input to make it working.
Gameloft

bobbystahr

Quote from: paq on July 16, 2013, 12:55:48 PM
Nevermind, I just have to also plug the terrain into the surface layer input to make it working.
where do you plug the terrain in?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

paq

Hi bobbystahr,

I need to invertigate a little more about this, because I dont think I'm doing it right.
The connection I made seems to work for the  Intersect underlying, but now I cant get the altitude limitation working at the same time.

I'm a little buzy right now, I'll come back to this later.
Gameloft

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

You could blend the intersection mask by a distribution shader for the height control, or merge/multiply them for a final mask.