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Populator on imported geometry.
Populator on imported geometry.
Started by paq, August 01, 2013, 12:37:33 PM
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paq
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Posts: 229
Location: Montréal
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Populator on imported geometry.
August 01, 2013, 12:37:33 PM
I suppose this question has been asked 100 times, but obviously it's not possible to add a population on an imported geometry (.obj) ? Or maybe there is a workaround for this ?
Gameloft
Dune
Fluent in Terragen
Posts: 19,869
Location: Netherlands
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Re: Populator on imported geometry.
#1
August 01, 2013, 01:34:59 PM
Not yet. The only workaround I can think of is making the object into a vector displacement map and distort your terrain thus.
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paq
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Posts: 229
Location: Montréal
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Re: Populator on imported geometry.
#2
August 01, 2013, 05:52:22 PM
Hi Dune,
Thanks for your reply.
Hope a solution will be available soon, looks like I have hit a wall here
Gameloft
TheBadger
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Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Populator on imported geometry.
#3
August 01, 2013, 05:54:29 PM
Populate the object before you bring it in. Its a huge pain though.
Essentially thats what I did with my "mazeworld" thing. Its not a lot of fun.
It has been eaten.
Matt
Planetside Staff
Posts: 4,639
I'm the crazy one
Location: Planetside HQ, Los Angeles.
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Re: Populator on imported geometry.
#4
August 01, 2013, 06:32:23 PM
Hi Paq,
This is something we're planning to do.
Matt
Just because milk is white doesn't mean that clouds are made of milk.
paq
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Posts: 229
Location: Montréal
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Re: Populator on imported geometry.
#5
August 02, 2013, 03:43:33 PM
Ho that's great to ear !
Hi TheBadger,
Yes that's what I was thinking to do, but I'll lost to much flexibility
Would love to be able to use 3dcoat for creating some crazy shape, and use terragen for the rest (population, displacement).
Gameloft
TheBadger
1k+ Member
Posts: 7,400
what's the difference?
Location: North of Hell, but not by much.
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Re: Populator on imported geometry.
#6
August 02, 2013, 04:21:55 PM
Im with you paq!
Loosing flexibility is not the only bad part. Its also a big system drain dragging around and storing massive OBJs.
Also glad to hear Matt say he's working on this. hope its a priority!
It has been eaten.
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Populator on imported geometry.
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