Hi Jason,
Thanks, glad you like it
The setup is:
Simple shape
Redirect large feature
Redirect small feature
Strata 1
Strata 2
Compute
Fine fractal detail
1 colour PF
3 colour surface layers
(reflective shader, optionally)
You should be able to find it on the alpha test forum already.
Be aware that that version accidentially has GI and raytraced shadows disabled (2nd tab of renderer).
I did that because I needed a Z-depth pass, so I disabled all the fancy stuff to make the render as quickly as possible.
(You can render a Z-depth without lights, shadows etc. That's why and I accidentially overwritten the file I shared so far.)