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Valley, with and without
Valley, with and without
Started by Dune, August 08, 2013, 12:26:19 PM
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EoinArmstrong
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Posts: 557
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Re: Valley, with and without
#15
August 12, 2013, 10:44:52 AM
The highlights on the water are sublime
RArcher
1k+ Member
Posts: 1,062
Location: Calgary, Alberta, Canada
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Re: Valley, with and without
#16
August 12, 2013, 10:50:17 AM
Fantastic river and the wall textures and colouring are really nice too. I think you need a couple more pine tree models mixed in up top though. That particular tree seems to have a fairly distinctive top bit. Perhaps having a dead one that had fallen from the cliff somewhere in the river would be a nice detail as well.
Ryan Archer
www.archer-designs.com
Kadri
1k+ Member
Posts: 9,613
Location: Turkey
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Re: Valley, with and without
#17
August 12, 2013, 11:42:18 AM
Looks great Ulco.
Maybe just some other interesting displacements on the rock walls and a little variation on the river side rocks?
There is a nice photo look in general.
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
Dune
Fluent in Terragen
Posts: 20,066
Location: Netherlands
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Re: Valley, with and without
#18
August 13, 2013, 04:01:59 AM
I'll do some more work on it. Despite the long render time for the water (even without transparency), it may be worth it. May do crops without water and just comp together... I have to be careful what trees to choose, you're right.
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Dune
Fluent in Terragen
Posts: 20,066
Location: Netherlands
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Re: Valley, with and without
#19
August 14, 2013, 11:54:42 AM
Next iteration. Interestingly this rendered faster in 2 crops than it would have as a whole, as if remembering hampers the speed. Hope to get a waterfall in and some more interesting cliffs...
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Antoine
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Location: France
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Re: Valley, with and without
#20
August 14, 2013, 12:04:27 PM
It is looking more and more impressive, it must be a lot of works !
https://jeremnao3d.artstation.com/
Dune
Fluent in Terragen
Posts: 20,066
Location: Netherlands
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Re: Valley, with and without
#21
August 15, 2013, 02:33:54 AM
It's not too bad.
@ David: You can make a flattish sloping terrain first, add your river by mask and work on the outsides with rougher displacements from there. If that's what you mean by making a soft slope for a river.
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EoinArmstrong
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Re: Valley, with and without
#22
August 15, 2013, 02:49:00 AM
It's getting better and better... I really have to get to grips with using functions
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Valley, with and without
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