sphere populator

Started by billhd, August 09, 2013, 09:22:31 PM

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billhd

In TG3, I tried the sphere populator. The population shows in the preview, but will not render though the single parent sphere renders; I tried .ray trace objects. checked and unchecked; sphere is visible to other rays.  Also the parent and instance previews are in the air even though .sit on terrain. was checked; I tried unchecking and rechecking it and repopulating.   I did this using the default scene, default surfacing on the sphere; on Mac.   What's the status of the capability or what might I be doing wrong?   Bill

jo

Hi Bill,

The sphere object can't be used in populations. Neither can the disk, landmark or plane. We need to remove those from the populations menu, might be able to do it before the TG3 final release.

Regards,

Jo

billhd

Jo, Is there a plan to get it to work? 

jo

Hi Bill,

The sphere object we have now is unsuitable for use in populations and I'm not sure that will change. However we do have plans to add some more primitive objects and those will work in populations. We have a similar thing with the plane object. That can't be used in populations but the new-ish Card object, which is more or less a plane, can be.

Regards,

Jo

inkydigit

hi Bill, in the past where I needed a population of spheres I just exported a sphere as an obj in blender and used that instead:
http://www.flickr.com/photos/inkydigit/7369821330/
cheers
Jason

billhd

Thanks inkydigit, It is not critical, I am interested in them to be rocks. They make better rocks than rock objects, and look better than fake stones.  The rock objects need to be cranked to many facets to show fine detail as deformation, which slows rendering and population, and still for me does not get a good result.  The sphere, like TG terrain, is subdividable to the smallest PF, whereas those same PFs produce weird deformations and tears on the rock object.  Generally fake stones can be very good.  I like not having to populate them. I have noticed, maybe it's me, that power fractals applied to the surface of fake stones have smaller effect near the base of the stones, i.e. seemingly less displacement and convincing rough appearance.  A test with a sphere using the same fractals as a same scale fake stone yields a more convincing result. This is all why the sphere as a population would be a nice addition.  Is the imported sphere not subject to the same faceting problems as a rock object?  I will try that however just to see, in a facsimile of "soon".   Bill