Thanks inkydigit, It is not critical, I am interested in them to be rocks. They make better rocks than rock objects, and look better than fake stones. The rock objects need to be cranked to many facets to show fine detail as deformation, which slows rendering and population, and still for me does not get a good result. The sphere, like TG terrain, is subdividable to the smallest PF, whereas those same PFs produce weird deformations and tears on the rock object. Generally fake stones can be very good. I like not having to populate them. I have noticed, maybe it's me, that power fractals applied to the surface of fake stones have smaller effect near the base of the stones, i.e. seemingly less displacement and convincing rough appearance. A test with a sphere using the same fractals as a same scale fake stone yields a more convincing result. This is all why the sphere as a population would be a nice addition. Is the imported sphere not subject to the same faceting problems as a rock object? I will try that however just to see, in a facsimile of "soon". Bill