GreyScale Question

Started by EdBardet, August 14, 2013, 10:49:22 AM

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EdBardet

In playing around I created some gray scale filled rectangles in paint and then brought them into TG with the heightfield loader. I found that the elevation of the resulting terrain corresponded exactly with the grey scale. IE a 120,120,120 image loaded in as 120 meters.

Since terrains vary more than 255 feet I was curious as to what was used as a 'multiplier' by TG.

Ed

alessandro

I'm a TG newbie so I might be mistaken, but you could use a displacement shader which has a multiplier.
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Oshyan

Perhaps you want something like the Heightfield Adjust Vertical? It's an operator that works on the Heightfield Load, you can add it from the button beneath the Terrain node list.

- Oshyan

EdBardet

Oshyan- It was just a theoretical question. I think I have figured it out. There are other values in the file other than straight grey scale values - duh! Sorry to have bothered you.
Ed