@Ryan, thanks. I need to do some testing with the Alpha and other elements more now. I have tried the Surface Depth element, but had to crank up the levels in PS to get the depth to show up; it worked though.
@Matt, whether I unchecked Allow atmo/cloud to be visible or not (while I had Atmo/cloud visible (Render Settings) unchecked), the atmosphere appeared to be there on the terrain, albeit only about half as "thick" as with Atom/cloud visible enabled. The only thing that removed it was reducing the clipping distances or turning off Enviro light. I am running the latest TG3, so not sure if it's a bug or I'm doing something wrong.
@Oshyan, I'll definitely try some animation tests, maybe even the vortex shader if I can figure it out.