Terrain vs. shader

Started by Mackshiva, August 18, 2013, 01:35:39 PM

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Mackshiva

Hello,
I'm a new user and having a blast exploring Terragen 3.
When is it appropriate to do add features (displacement) in the terrain network and when in the shader network?  Both can do displacement, but I can't find any info or guidelines about when to use which network. 

Thank you for any clarification!

Kevin

Oshyan

It's best to do displacement, especially large-scale displacement, in the Terrain area because it ends with a Compute Terrain that computes the terrain normals and makes subsequent texturing more accurate to the terrain shapes. Smaller-scale displacement, e.g. 1 meter or something, is OK in the Shaders area, sometimes it's more convenient this way, but it's best to aim for doing most displacement before that Compute Terrain.

- Oshyan

Mackshiva