I remember in terragen 1, it was simple to (relatively) realistically color terrain based on altitude, set colors for certain ranges, have options for coverage and terrain sloping, etc.
Now, not so much. While I understand that the default "Base Colour" shader in the shaders tab controls color, everything comes out in the same color, and it really kinda ruins any renders I try to make. I haven't been able to find tutorials on this anywhere, can anyone lend me a hand?
thanks in advance.