Lake of stars

Started by reck, August 19, 2013, 03:05:08 PM

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reck

I wanted to do a bit of pp on this image. Brighten and add a soft glow to the moon and also brighten the foreground. The problem was when I brightened the image it affected everything instead of just the parts I wanted.

If only I could just alter the areas I wanted changing rather than the whole image  ::) I really must read up on how to use the new render layers, I could then do all that in Blender.

TheBadger

I like it a lot. Only the moon looks strange to me, something not right there.
It has been eaten.

yossam

It needs to be rotated to what we normally see.................if it's Earths' moon.  ???

Dune

Yes, rotated like your avatar. It's a great 'shot' anyway.

EoinArmstrong

Lovely mood!  Yeah, the moon needs to be rotated... the bottom of it looks a little polygonal, but that could be an optical illusion...

Kadri


I like this very much and have put a slightly different cropped one (the lower part mostly) on my desktop already :)

mhaze

Great image, lovely mood and composition.

Superza

Hi, i don't understand well the way you use to obtain star and moon in your image.

Anyway my two cents are that you could use a default shader in background shader, using in its colours tabs a star image.
In this way you can solve the issue of control the star brightness  using the colour  translucency and luminosity slide (0.01-0.4 range should work)
You could achieve a little glow of the moon  controlling or the atmosphere of the planets  or the moon texture you apply to the planet
(And the water reflection values obviously, to control the star reflection)


Max





Superza

#8
Just for example i attach a crop i made using the above way ( i dont know if it's what you are searching, it's just for example)
Exr output
Max


mhaze


reck

Thanks for the feedback guys.

With the moon I just applied the moon imagemap as is, assuming i'd see the "front" part of the moon. I'll look into rotating it.

Badger, Eoin, I applied some very large power fractals to the moon and I wonder if I may have gone too large resulting in the polygonal shape you mention Eoin.

Kadri, what better compliment.  :)

Superza, the moon and stars are actually just image maps and in fact I did use a deafult shader in the background. My current process involves saving the image out of Terragen in exr format and the modifying the levels, brightness, contrast etc in Blender's node editor. The point I was trying to make was that when I currently apply an effect it changes the whole image, sky,water,terrain etc. With the render elements feature i'm hoping I can restrict certain changes to certain parts of the image before combing them back at the end. This would give me much more control over what part of the image got affected when applying effects.

Walli


Superza

Quote from: reck on August 20, 2013, 08:12:15 AM
Thanks for the feedback guys.

Superza, the moon and stars are actually just image maps and in fact I did use a deafult shader in the background. My current process involves saving the image out of Terragen in exr format and the modifying the levels, brightness, contrast etc in Blender's node editor. The point I was trying to make was that when I currently apply an effect it changes the whole image, sky,water,terrain etc. With the render elements feature i'm hoping I can restrict certain changes to certain parts of the image before combing them back at the end. This would give me much more control over what part of the image got affected when applying effects.

Ah ok sorry i didn't understand,
i didn't know how to achieve your goal without postwork to that point.
For the rotation try 180 y axes, in my case it center well with all planetmaps i used

reck

Quote from: Superza on August 20, 2013, 09:54:22 AM

For the rotation try 180 y axes, in my case it center well with all planetmaps i used

Thanks for the tip Superza, i'll give it a go.