Spherical Camera in TG3

Started by JimHT, August 16, 2013, 10:59:24 PM

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JimHT

How do I render out a spherical image from TG3 without the black bars showing at the top and bottom? As it is now, I have to crop these off, which sort of leaves an unsightly "pinch" at the top and bottom of the resulting image when mapped to an environment in C4D. I thought the correct image aspect ratio of 2:1 for the rendered image would be the trick, but I'm getting the black bars no matter what aspect ratio I choose. Any hints, or is it back to rendering out the 6 camera method?

Matt

Hi Jim,

Fixing this is my top priority at the moment.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

paq

Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.

Gameloft

JimHT

Quote from: paq on August 17, 2013, 07:37:51 PM
Looks like turning raytrace for the sky (defer. atmo/cloud) resolve the top problem.
Turning on raytrace everything (extra tab) resolve the bottom problem.

Thank you, those two tricks indeed resolved the problem for me.