Image size - 2400X1440
Detail - .65
AA - 3
GI Relative Detail - 2
GI Sample Quality - 1
GI Surface Detail - yes
Contrast setting - 0.325
Gamma correction - 0.85
Environment light - 1.2 AMBIENT OCCULUSION
There were clouds, very low density and very low to the ground - 172 quality
I had some basic, yet somewhat complex shaders. I think everything contributed to the length of time, but it is mostly the ambient occlusion. I know many of you will say I overdid it, but I played with various settings until I got what I was looking for. Could it have been done differently? - yes and no. For what I wanted to do, I don't think so. For someone else who could make it similar to what I did, it could look like it. Yet, without these settings I wouldn't have what I wanted.
This was drastic, which means I don't plan to do it again any time soon, and things will be faster someday when TG2 is released.