Museum wall

Started by Dune, August 26, 2013, 03:21:28 AM

Previous topic - Next topic

j meyer

The top of the right tree stump does not work,too many straight edges.
At least if it is that close to the viewer.
Otherwise nice update.

choronr

After viewing enlarged sections of the strip, I find little to be critical about. The details are pleasing.

Dune

Thanks Jochen. You're right, and I can fix that in LW. On the other hand, I probably will have to paint some stuff in PS anyway after it's rendered into it's final state and I can easily correct such issues. But it's also nice to try to fix such things in advance.

Dune

Going faster than my shadow; here's another day's work. Only the stream part is taking a long time to render, even at this 0.5 AA4 low quality render, so I'll think of something else, see if that's any quicker. Still issues to sort.
And a screengrab of my network for part 1, just for the fun of it. A lot of internal stuff not visible of course.

kaedorg

Looks beautiful.
And thanks for the screebgrab network. It gives an idea of the huge work you're doing.

otakar

The fire looks great. I just keep noticing those sharp ends of each tree branch, but I am sure you'll take care of that in PS.

Dune

The forest fire trees have them, as well as the biggie in front. But I've taken care of the ancient oak (added leaves to them, even cut the top half completely off as it's outside viewing angle anyway). If I make these trees perfect, they need much more polys, and I'm a little 'mean' on the polys in this stage. PS does wonders after rendering indeed.

masonspappy

Images are looking great.
The screen grab makes me dizzy. :P

Dune

I made a new hideout for the reindeerhunter. I'm reasonably satisfied with it (discovered clothFX to drape the hides, fascinating).

choronr

That's very good. Also like the vines on the tree base. And, the background is pleasing.

mhaze

Very nice deer hide! I like the ivy too.

TheBadger

Every things looking very good Ulco. That node tree above makes me ill though.
It has been eaten.


Dune

Starting to test some settings. Usually I work with detail 0.65, but as a lot of objects are covering the ground, maybe 0.5 would be enough. AA is usually 6, but I've done some testing with higher AA (8, 12) but reduced first samples from 1/4 to 1/16 and threshold from 0.05 to 0.1. They went remarkably fast, but I will still have to check carefully if there's any difference.
Do you guys see anything or have a recommendation?
Just went to the printer today; they got stuff that is 5m wide and hundred or more meter on the roll, so the whole wall can be printed in one piece! Poor gluers. I think I'll settle for a resolution of 25dpi (so I can render 14 times a 45ยบ render of about 3000x5500px, as more would take a lot more time. Viewing distance will be from 10-1m, so quite close.  Again; any recommendations, ideas?

Oshyan

You're only going to see a difference with Bloom enabled if there are very bright parts of your image, usually specular highlights, or the sun. None of your test areas with bloom on/off appear to have any features that would show any differences, and I'm not sure your scene as a whole even has any (maybe the water/ice areas).

- Oshyan