Author Topic: Island fly over  (Read 3405 times)

Offline chris_x422

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Re: Island fly over
« Reply #15 on: September 02, 2013, 12:59:22 PM »
Hey Glenn

Looking good, nice to see you're getting some time to play with terragen.

Had a great time working with you guys over there, hope you're all keeping well, and busy!

Best

Chris

Offline inkydigit

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Re: Island fly over
« Reply #16 on: September 02, 2013, 08:38:05 PM »
Really nice stuff Noel!
the surf action is a cool touch!
cheers
Jason
:)
ps faved over at YT :))

Offline Grassynoel

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Re: Island fly over
« Reply #17 on: September 02, 2013, 09:11:11 PM »
Had a great time working with you guys over there, hope you're all keeping well, and busy!

Ditto, would be good to have you back.
We're slowly ramping up for our next 12 months of hell :) New starters each week and lots of pipeline dev going on. Should be fun.

Offline chris_x422

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Re: Island fly over
« Reply #18 on: September 03, 2013, 11:23:30 AM »
Cheers Glenn

Would be great to hop back over for a while at some point, best of luck with the new shows  8)

Chris

Offline Hannes

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Re: Island fly over
« Reply #19 on: September 15, 2013, 11:30:34 AM »
Looks great! Badger mentioned that you animated the shore. I saw this too. Did you use an animated texture sequence for that? At one time you see some kind of skipping.

Offline Grassynoel

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Re: Island fly over
« Reply #20 on: September 15, 2013, 06:15:27 PM »
Yes, it's an alpha map of real surf that I was testing which is why it loops with that jump in it. I actually rendered the surf in Max and comped it over. There was a whole B side to this test which was a Vray rendered ship and people walking across the island that I created in Max and comped in Nuke.

~Glenn