Normally the render time should increase linearly with resolution, but currently the TG2 renderer doesn't scale well on all scenes. Sometimes rendering at higher resolution will be *much* slower than lower resolution due to memory issues and other problems with the renderer. These are things that will be addressed in the future, but for now high resolution rendering is more of a luxury that it was in TG 0.9.
It's also important to note that people often think about increasing resolution incorrectly. If you have an 800x600 image a 1600x1200 image is not twice the size, it's 4 times the size (2x in each direction) - i.e. 4 times the number of pixels. JohnnyBoy noted it correctly however.
- Oshyan