Hi everyone, I'm working on a scene which requires one mountain to be a very specific shape, and to have trees on the flat parts. The specific shape has already been crudely modelled in Maya. How best to proceed?
I get that I can't have a population on an imported OBJ, and also I know that I could render a depth pass of my OBJ from above and use that to create a heightfield. I'm ready to go ahead with this, but the mountain has some cliffs and I'd love to be able to sculpt those vertical surfaces into something cliff-like before importing.
I've seen the thread about Mudbox vector displacements but can I apply those displacements to something which is populatable? As far as I know only terrains can be populated, but other than heightfield is there any other way to create a terrain from a mesh?