Green valley

Started by mogn, June 17, 2007, 01:21:06 PM

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mogn

Rendering 9h 47m 18s
1024*768
Detail 0.7
AA 4
GI 0,0

Haze 1.00129
Cirrus density 0.0140625
cover ajust -0.15
samples 6

Two Alpine fractal shaders
One surface layer with a functional coulor gradient as a child layer.

http://img294.imageshack.us/img294/9371/greenvalleyuz0.jpg



ProjectX

The hill colours are a bit strong, and it could do with some trees, but the terrain is very nicely formed. Procedural or heightmap?

mogn

The terrain is build by two alpine shaders, I think thats why the render is so slow.
The colours are procedural (7 colours, 58 nodes):

rcallicotte

The colors are all very vibrant.  I would consider using some sort of different color for the grass.  A duller color would work, since at that level you won't see the blades' color so fully.
So this is Disney World.  Can we live here?