Spherical Camera

Started by mnarlock, August 04, 2013, 09:03:25 PM

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mnarlock

I've done some testing on the spherical camera and am running into difficulties.  The output is 2:1...(1800 pixels by 900 pixels for example).  Some of the along the top and bottom do not seem to get rendered.  This is problematic as I'm mapping these equirectangular images onto a sphere.  Any help?
Michael J. Narlock
Head of Astronomy/Web Coordinator
Cranbrook Institute of Science
39221 Woodward Avenue
Bloomfield Hills, MI 48304

Oshyan

This is a known issue that occurs in some spherical renders. It will definitely be fixed.

- Oshyan

red_planet

Hi,

This may or may not help...

I have found that using powers of 2 in the output resolution, e.g. 1024 *  512, can sometimes help, and make sure that the camera is horizontal. (x rotation = 0). My guess is you may have already tried this...but sometimes..it works!

Rgds

Chris


Mr_Lamppost

Quote from: Oshyan on August 05, 2013, 01:56:07 AM
This is a known issue that occurs in some spherical renders. It will definitely be fixed.

- Oshyan

I did know that this was a known issue and it's reassuring that a fix is being worked on.
Smoke me a kipper I'll be back for breakfast.

pokoy

Any news on a fix for the spherical rendering issues?

I have finally started using TG3 in production now and while it's relatively easy to fix those errors in PS I'd still love to see this resolved.