I can't do that, sorry, but it's not too hard. I made a series of masks (trees, roads, fields, whatever you need) in white on black layers in PS with map as background, copied these to the different RGB channels of a same size RGB TIF. In TG import as image map, set size, projection Y, and output to blue nodes (red to scalar, blue to scalar, green to scalar). Attach these to a fractal or distribution shader for further finesse of veggie distribution, and use these as masks for either objects or colors (roads, fields, grass....). Simple actually.
Especially for roads you need big masks, for vegetation they may be reduced (but set same size again in TG).
Hope this helps a bit. Otherwise, ask.