Interesting, the side-by-side. I can control the roughness by adjusting the displacement multiplier, if that is what you are pointing out. I do like the crispness of the pillars in the raytraced version, though. However, where it falls flat are the flat areas (ha!), such as the walls and the floor. You can get around that I guess (at least for the floor as pointed out) but it's a lot more work. No, I did not run it through Poseray, though I did load it just to make sure the materials mapping is intact.