I have made an object of a plateau that I created and store as an LWO. I was pleasantly surprised to find that I can apply the terrain colors to the object. It looks really nice. However, when I save it and reload the TGD scene, it does not render correctly any more. I have to delete the object, reload it and modify all of the settings to get it to render as it did before. Does anyone know what is going on? I know that Lightwave stores the object's attributes in the object's file. However, the LWO Reader most likely loses something when the program exits. The surface shader association is still there when I reload the scene but it no longer renders properly. Even if I manually reassociate the shader to the object, it has no effect. I have to delete the object again and reload it. This is not good.
Correct Shading: [attach=1]
Problem after reloading: [attach=2]