Mars Crater

Started by dandelO, October 14, 2013, 11:37:11 AM

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dandelO

Just a couple of angles of a new .tgd that I hope to tune and animate.

Cheers for looking! :)

dandelO

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kaedorg

Very nice

It triggers my ... Curiosity

dandelO

;) I was looking for a decent rover model but, since those wankers in power have shut down lots of their U.S. government sites, NASA is down.

dandelO

There's a beauty on Turbosquid but 200 quid is a bit much for this little mess around project.

mhaze

A beautiful crater full of subtle displacements - love it!

Mahnmut

Hi dandelO, nice start.
Is that all procedural?
I have been experimenting with a similar scene using Hirise-data lately.
I Lkie the shape of your crater and especially the dunes inside it!
The colours apear a bit pale and pinkish , at least on my screen.
My best Regards,
Jan

dandelO

Cheers. :)
Hi, Jan. Yes, it's just a regular crater shader, based on the dimensions of Victoria Crater. A negative and a positive X/Z redirect on the rim, a different smaller fractal on Y. I think I'll use my crossed strata setup when I go back to it and reduce the horizontal one a bit. The dunes are just 2 low octave, stretched fractals, one Y rotated -30, the other +30. There really isn't much to the scene, the area with the most nodes is the carpet of rock layers.

Bjur

#8
The second one looks rly impressive.

Quote from: Mahnmut on October 14, 2013, 02:32:05 PM
...
The colours apear a bit pale and pinkish , at least on my screen.
My best Regards,
Jan

Jup, on my screens too..
~ The annoying popularity of Vue brought me here.. ~

dandelO

Thanks for the note on the colours. I tweaked the saturation and contrast a bit, I think I prefer the low shot, and although the colours are identical and post work tweaks were the same on each render, the high shot looks very pink, indeed. I'll play a bit with that later. Cheers again! :)

inkydigit

Hi Martin,
most excellent stuff going on here!...
the crater base detail is perfect!

:)
cheers
Jason

dandelO

Thanks, Jason. Should have an update later, too.


choronr

Exciting work Martin, looking forward to your next.

dandelO

Surface colours and atmosphere edit, that still isn't quite right, eh?
Now I think I've kind of gone off the lateral rim displacements too, they look very amateurish and clearly CG to me, sharp and jaggy with a lack of control. I'll try and work on that and, hopefully, come back with a more convincing result later.

Cheers! :)