Not posted much lately so here's a new one using a simple technique for putting snow on trees. I think I've posted on this topic before but anyhow, what you do is have two identical populations of each model (obj or tgo), then place a white surface layer between the colour shader for the tree parts and it's surface shader, on one of the populations. Then offset this population slightly in x,y,z. (small amounts only). The result is one normal population with a second whitened population superimposed over it. Carefull positioning is required to get good results, but it can be quite effective.
C&C welcome.
trees/veg used all from NWDA and xFrog.