I do have some hints again: the ivy is quite large, too large, so you might want to redo that. The water is perfect but I miss a wet edge on the object. You can add a reflective shader as child to a surface shader masked by distribution shader inside the object, just figure out the water height and up it 10cm.
And I'd add some extra world space PF displacement on the bridge, especially the underside, it looks like it only uses a too soft image map.
But this has a lot of potential.