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Fright Night 2013
Fright Night 2013
Started by otakar, October 30, 2013, 11:49:39 AM
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otakar
1k+ Member
Posts: 1,242
Procrastinate later.
Location: Rocky Mountain High
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Fright Night 2013
October 30, 2013, 11:49:39 AM
Last Edit
: October 30, 2013, 11:51:46 AM by otakar
My annual Halloween themed render. Credits go to DandelO (Springtime Ash, procedural star field), Mr Lamppost (Basic Bush and Grass packs) and Walli (Ferns, Pine). Curves adjustment on raw render. The gate is my own creation. Ivy Generator was used for the creeping plants. Happy ghost hunting!
ares2101
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Posts: 211
Location: USA
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Re: Fright Night 2013
#1
October 30, 2013, 06:47:46 PM
I like it. That's some nice eerie lighting around the gate.
archonforest
1k+ Member
Posts: 4,131
!AMIGA RULEZ!
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Re: Fright Night 2013
#2
October 30, 2013, 10:46:50 PM
Nice
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd
Dune
Fluent in Terragen
Posts: 19,851
Location: Netherlands
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Re: Fright Night 2013
#3
October 31, 2013, 03:15:09 AM
The moon turned out really appropriate, like a tortured skull. Happy accident or purpose?
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otakar
1k+ Member
Posts: 1,242
Procrastinate later.
Location: Rocky Mountain High
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Re: Fright Night 2013
#4
October 31, 2013, 11:13:29 AM
Thanks! Total accident, Dune
choronr
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Posts: 4,574
Location: Phoenix, Arizona
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Re: Fright Night 2013
#5
October 31, 2013, 10:59:48 PM
Before I came to Arizona from Illinois, my kids used to go to Bachelor's Grove (an early settlers graveyard) and get spooked. The area was complete with the low fog and all - your image reminds me of that ...very good work!
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Fright Night 2013
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