The Veil ~ Happy Halloween - Samhain

Started by cyphyr, October 31, 2013, 04:49:17 AM

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cyphyr

55h 29m 45s!
If I had bothered to set up render layers I think it could have been in half the time or less.
Ah well, live and learn as they say. The somewhat extreme time is down to the fact that all cloud layers are set to receive shadows and there is a light source inside the ghost cloud.
The only part I'm not happy about is the lower half of the reflection, still very noisy.
Enjoy and have a great and spooky Halloween or Samhain or whatever you celebrate :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

archonforest

Man! This looks great ;)
Like the ghost a lot!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

kaedorg

Very nice. Just would say the 3rd is less nice. Maybe with the clear blue on ghost and the crow is not well placed as
on the 2 other views

cyphyr

The third one is un-processed ('cept for the border, copyright and jpg'ing), people often ask to see a raw un-processed version straight out of Terragen.  I only realized I had miss-placed the crow when the render was half way through so that had to be changed in Photoshop.
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Dune

This is very, very nice! Makes me wanna have a go at this stuff as well. Did you project from one side into the cloud? I wonder what would happen if you'd have several photo's of a ghost and project them from different sides, like you would make a point cloud.

cyphyr

#5
Thanks guys :)

Quote from: Dune on October 31, 2013, 08:36:48 AM
Did you project from one side into the cloud? I wonder what would happen if you'd have several photo's of a ghost and project them from different sides, like you would make a point cloud.

The ghost image is projected from the render camera into the final density slot of a cloud at camera level. This worked fine until I added the reflective puddles in which showed up the depth of the cloud. To fix this a simple shape shader is masking off the image projection.
I'll clean it up and add a "Ghost" file to file sharing shortly

Cheers

Richard

ps. Ghost file setup added to file sharing here. link fixed
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

otakar

Wow, great imagination. Came out really nice!

choronr

Very effective, good creativity Richard.