This looks really interesting. I used it as a terrain shader also
![Smiley :)](https://www.planetside.co.uk/forums/Smileys/fugue/smiley.png)
One thing that looks funny - the pattern seems to be fractal. I realize for landscapes this may be a good thing, but for square bricks, it's kind of debatable. Is there any way to avoid this?
I'm trying to use some "patches" of squares to simulate farmland, and although I don't need it completly square all thetime, I don't need it fractal - each square tends to be the size that it is.
I want to use something procedural so I can reuse the texture over a large area.
With Vue, I simply use a square or tile pattern and scale up. Then I run into fixed point math issues. I thought as TG is more 'real' I'd simply use the same technique, but can't find any brick, square, or repeating patterns like you do with most node based shaders.
PMFJI
![Smiley :)](https://www.planetside.co.uk/forums/Smileys/fugue/smiley.png)
but this thread was the closest to what I'm doing - great work bla bla 2
![Smiley :)](https://www.planetside.co.uk/forums/Smileys/fugue/smiley.png)
== John ==