First of all, I want to say that I'm fairly new to Terragen, so bear with me. Secondly, I know there have been a couple previous posts on procedural building generation, but they're pretty old and contain broken/out dated links. I'm also operating on the assumption that Terragen, like Grasshopper in Rhino can have simple nodes stacked and reused in more complex ways later (via clips).
So... I have a card object (to be replaced with a obj or something later) that is populated in a simple grid that sits on the terrain. How to I randomly generate a change in height of each card without affecting width or depth? I was thinking I could somehow affect the y-axis scale without the x and z scales changing, but I cannot see how to do it in the population node. It has a minimum and maximum "object scale", but no option to split out separate axis.
Any thoughts? Am I going about this all wrong?