Fantasy Spherical

Started by Mr_Lamppost, August 17, 2013, 06:42:33 PM

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Mr_Lamppost

Yes I know the spherical camera is still broken but it works enough to be usable.  here's an environment I spent the day working up for a Blender project.  I've started a dill size version going on another machine, Hooray for render nodes :)

This is are-make of something I did a long time ago with POV-Ray and I wanted to keep the original feel while taking advantage of TGs capabilities hence the rather basic clouds and weird water.  I experimented with TGs more natural water shader but reverted to TG recreation of the POV ripple pattern: http://www.planetside.co.uk/forums/index.php/topic,4459.0.html

Smoke me a kipper I'll be back for breakfast.

TheBadger

Looks good, Mr lamppost.

Please show the higher quality render when you get to it.
It has been eaten.

SteveR

Spherical camera broken? Not tried it yet, what is wrong with it?

Thanks
Steve

Oshyan

Sometimes areas at the top and bottom of the render have artifacts. We're looking into it.

- Oshyan

SteveR

ah ok, sounds cool, looking forward to trying these out as a environment lighting map in modo. Going to attempt to integrate a TG3 still as a backdrop, the environment map as the light source for a modo rendered scene....will be interesting to see if I can pull it off without it looking total crap :)

Mr_Lamppost

Don't hold your breath for the silly resolution version it's been going just over 172 hours and is less than 3/5 the way done.  The sky took about a day but as soon as it hit the horizon rendering slowed to a crawl :)  Things are speeding up a bit as it progresses down the water.  That's on an i7, 16 Gb Ram, Win 8 64; rendering 32768 X 16384.  I said I was rendering at a silly resolution, I tried to go higher but TG crashed.  I've just started it on another render node at 4096 X 2048, not production quality but should be usable. 

The artifacts at the poles are not as bad as they look: here's the low resolution version mapped to the environment, the camera view angle is a fraction less than 50 degrees.
Smoke me a kipper I'll be back for breakfast.

Dune

What on earth will you be doing with a render that big?

TheBadger

Quote4096 X 2048, not production quality but should be usable

Thats about twice film quality... What are you going to do to it that you need it so big? I know that matte paintings are made twice as big initially and then scaled down, but an environment map? Please explain your workflow.
It has been eaten.

Oshyan

4096 is reasonable, close to "4k". I'm more curious about the 32768 X 16384 image! I'm guessing the crash at higher resolutions than that probably happened due to sheer memory requirements.

- Oshyan

Mr_Lamppost

#9
OK the maga render is at a bit over 219 hours and is about 2/3 the way through, the pace has picked up so I'm hoping it might finish tomorrow.  :)

Why do big?

Here's a couple of Blender renders I've made using the 4k version, not the project I want this environment for just some quick tests made using an abstract cityscape recycled from elsewhere.  I did spend a lot of time on the procedural texturing as I needed to use Open Shading Language for one of the mix functions, I'd never even looked at that before.  A bit of a waste of time as the results are a bit rubbish.

the first one is just about acceptable; the camera has a horizontal field of view or 83.267 degrees.

The background in the second one where the field of view is 35.489 degrees is just a blurred mess and these are only rendered at 720p

Admittedly I could have just rendered a background image with the required resolution but I'm not exactly sure what I'll include in the final image and have some vague ideas for animation so just want the backdrop to work hence the huge render.  That will let me use a FOV of 21.09 degrees if I render at 1080p and 45 degrees at 4k.

Smoke me a kipper I'll be back for breakfast.

Mr_Lamppost

After only 250 hours, 32 minutes and 40 seconds the maga render has finished! :D

This was about an hour after I gave up waiting last night. I did get an error message:

      Exception caught in juRenderNode::FinishRender

But the actual render is fine; really shows the limitations of my POV Ripples clip.

I've rendered the second Blender scene again using the new environment map:
Smoke me a kipper I'll be back for breakfast.

dml


'Mr Lamppost'... is that you PCM? I mean... POV, lampposts, insane rendertimes. It just has to be you?

:)


Quote from: Mr_Lamppost on August 28, 2013, 09:02:26 PM
After only 250 hours, 32 minutes and 40 seconds the maga render has finished! :D

This was about an hour after I gave up waiting last night. I did get an error message:

      Exception caught in juRenderNode::FinishRender

But the actual render is fine; really shows the limitations of my POV Ripples clip.

I've rendered the second Blender scene again using the new environment map: