Few basic questions before i load up my first real render. All help is welcome !

Started by Jgone, November 30, 2013, 09:38:53 AM

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Jgone

Hey people ! I will ask quite a many questions in this thread so i wont flood this whole forum. If here is anyone who is interested to help me out, i would be super thankful !

1. Is there a way for me to point out where i want the light rays to hit from the sun ? For example here [low quality test render] http://gyazo.com/9f755a61091ac4f6f2805cb16437451d , would it be possible for me to control the light that it would hit that little island.

2. Is there a way to avoid jamming your whole computer during a render process ? My computer [specs below] gets jammed so badly on a basic render that i cant even listen music from Spotify.

Processor: i5-2500k 3.30GHz
Ram8gb  [cant find the speed]
Gpu GeForce GTX 660 Ti 2gb
Terragen 3 is installed on a SSD hard-drive.

And big apologies if these questions are hard to understand or i have missed something essential. English is not my native language so it's really hard for me to search really specific tutorials.

I will read and reply to every comment, i am here to learn and i am really putting my mind to this, i wanna learn how to make amazing scenery :) !

TheBadger

Hello,

1) As you might expect, the so called god rays will be most visible to the render camera when the sun is in front of the view. That is, as in nature, the rays your probably after will be strongest when the sun is at a slightly low level relative to the forward horizon. If you hold your arms out like a cross, every thing 180 degrees from one hand to the other in front, is a place the sun will produce good rays from, depending on the the scene.

The default clouds can create this effect pretty easily. Its just a mater of placing the sun in the right place relative to the camera, and getting a good "seed" in the clouds. From there you can build up the clouds and fine tune the POV and sun position. Additionally, if you are using T3, once you get the god rays working like you want, you can add a spot light to help give that little extra bit to hit your target more directly.

One thing you may want to do is start a new scene and just play with the camera sun and some clouds. Once you get something you like you can save a clip file and import it to the scene with the terrain you made, and fine tune it even further there. The real plus to doing it this way is you will not have to wait for the terrain to render, in order to see the full scene.

Another thing you can do is search file sharing for "god rays" and download a community provided clip, and import that to play with.

Getting the rays is pretty easy, but making them look great can be a good bit of work depending on various things.


2) Yes.
Go to the "renderers" tab at the top of the UI. Go to "Advanced" in the renderer your using; Full or Quick. reduce the max thread, or the size of the "subdiv cache"... It is one or the other, maybe both... Im not sure I remember right now. The point is that is where you make the adjustment.

You want to leave only enough system resources for basic internet, maybe some music. But you should let TG have all you can spare, or you will face increasingly unnecessary render times. TG is hungry, it will eat every bit of power you give it, and you should give it as much as you have. The faster you can render the better.


3) There are a number of tuts available. I don't have the time right now to dig up links, a new series was just posted by GeekAtPlay. And there is a site called "CGscenery" too. Also a file in sharing called "a get started guide for the terrified" that has help a few thousand people.

Hope this helps. If not Im sure someone will correct anything that needs correcting.

see ya.
It has been eaten.

Upon Infinity

2)  If you're using Windows, this is easy.  Use the Windows task manager, find the tgd.exe process, right click on it, set the priority to below normal or low and use the affinity settings to set how many cores you want to allocate to terragen.  I have 4 cores, so when I'm designing, I usually leave 1 open to do other things (music, YouTube, movie, whatever).

Also, for longer renders, you can set them up using a tablet or smartphone for when you're away from your PC.  See my thread here: http://www.planetside.co.uk/forums/index.php/topic,15703.msg152644.html#msg152644
Although apparently, there isn't much demand for that, as I didn't receive a lot of responses on that thread.  It's like I'm the only one on this forum designing several hundred scenes at once.  8)  Although I think Yossam might be giving me a run for my money.

Jgone

Quote from: TheBadger on November 30, 2013, 07:30:04 PM
Hello,
1) As you might expect, the so called god rays will be most visible to the render camera when the sun is in front of the view...

Quote from: Upon Infinity on December 01, 2013, 12:16:00 AM
2)  If you're using Windows, this is easy.  Use the Windows task manager, find the .tgd process, right click on it, set the priority to below normal or low and use the affinity settings to set how many cores you want to allocate to terragen..


Thanks to both of you so much for your in-depth comments ! I think i got the rendering setup just perfectly now, i can even play some light games during shorter renders !

Your help is much appreciated !

Another thing popped to my mind, which i think someone can easily answer.
How do i make my landscapes look.. sharper or how do i reduce "fog" in the scenes ?
Check this out : http://gyazo.com/b9fc718e936655b0e2058b6b7c4b6064 this is what i am currently working with. See the mountaint back there ? How do i make it sharp ? Like.. hmm.. like this for example: http://planetside.co.uk/images/rapidgallery/slides/54c9f34fcfe74b2e8a4a084bd0988342~ryana-archer_mountain-lenticulars-v3-large_lightroom.jpg

I know that the guy who created this is a professional and i am not meant to create something like this yet, but how is his image so crisp and clean ?

Thank you in advance ! And sorry for my grammar.

Upon Infinity

Reducing fog is easy, if your fog is only atmosphere based, rather than cloud based.  Just go to your atmosphere tab and reduce your haze density settings.

Getting nice, crisp images like that shouldn't be too difficult.  It was probably rendered at a higher resolution than that and scaled down.  But it was also probably rendered with high quality settings.  See in the render tab, you can set detail and anti-aliasing.  You might have to search the forum a bit to find out what the best settings are, but I think I've heard that anything over 0.7 or 0.8 is redundant and while increasing render times over that amount, doesn't give you any appreciable quality difference.  And I think anti-aliasing shouldn't be over 5.  Note that these should only be done as a test, or final render, or you're going to be spending a lot of time waiting in between tweaks.

But, it looks like starting to grasp the basic of the software.  I look forward to seeing what you come up with.

Jgone

Quote from: Upon Infinity on December 01, 2013, 12:17:07 PM
Reducing fog is easy, if your fog is only atmosphere based, rather than cloud based.  Just go to your atmosphere tab and reduce your haze density settings....

Hello, and thank you for your comment. Yes i am aware that final render has to be higher quality one. But i even rendered one with far too high quality and it still had this hazy look going on.

Reducing the haze density that you talked about helped quite a bit, but it really didn't remove all this """fog""". I even tried increasing contrast from rendering effects, but still nothing. Guess ill have to test different sliders and wish for the best. :D

Once again, thanks for your help !

jo

Hi,

It's easy to get TG to use less CPU resources during rendering. You can go to the Advanced tab of the Render node parameter view and adjust the thread settings. This is described here:

http://www.planetside.co.uk/wiki/index.php?title=Render_-_Advanced_Tab

in the "Managing Render Threads" section.

Using those settings allows you to control the CPU resources on a per project basis. Any new projects will use the default settings. If you want to make this change a bit more permanent you can change the preferences which control how many cores TG will use for various tasks, including rendering. To do this go to the Startup preferences panel and change the "Preferred number of cores" setting. This is described here:

http://www.planetside.co.uk/wiki/index.php?title=TG3_Preferences_-_Startup_Panel

If your machine has 4 cores and you want to leave one free during rendering you can set the "Preferred number of cores" to 3. This setting will override the maximum render threads set in a Render node, which means you don't have to change that setting every time you start a new project.

Regards,

Jo

Upon Infinity

Quote from: Jgone on December 01, 2013, 12:41:21 PM
Quote from: Upon Infinity on December 01, 2013, 12:17:07 PM
Reducing fog is easy, if your fog is only atmosphere based, rather than cloud based.  Just go to your atmosphere tab and reduce your haze density settings....

Hello, and thank you for your comment. Yes i am aware that final render has to be higher quality one. But i even rendered one with far too high quality and it still had this hazy look going on.


You could post the .tgd file on here so I can take a look at it and see what's causing all the haze.

Jgone

Quote from: jo on December 01, 2013, 03:47:10 PM

If your machine has 4 cores and you want to leave one free during rendering you can set the "Preferred number of cores" to 3..


Hello Jo ! Thank you so much for this tip, it actually helps a ton that i can leave one core for everything else ! Amazing tip ! Thank you for sharing !

Quote
You could post the .tgd file on here so I can take a look at it and see what's causing all the haze.

Hello, i don't think that uploading the file here is necessary cause the haze is absent in every image no matter what. :/

I uploaded my newest piece to the Image Sharing , i am really happy about the outcome of the render, but the haze is still there. Take a look at the highest mountain : http://www.planetside.co.uk/forums/index.php/topic,17302.0.html , i know that it's realistic to have some amount of light/haze there, but i think it's still bit too much.
Am i just understanding something wrong ?

Thanks to both of you for taking the time to help a noobie like me ! Much appreciated !

Oshyan

I think the level of haze in that image is actually quite nice. Unless you added a very large, very low density cloud layer (probably not), then all that haze is coming from the atmosphere settings. But keep in mind that Haze Density is not the only thing that has an effect; Bluesky Density would also have an effect, at a minimum. I would suggest just playing around with all those settings, and let the 3D preview update a bit as it should show you most of what you need to know without having to do a full render. The preview of atmosphere density will be accurate enough to know I think. But again in that image I think the haze looks nice. :)

- Oshyan