Avalanche Lake - Final

Started by Gannaingh, December 01, 2013, 01:14:53 PM

Previous topic - Next topic

Cocateho

All 3 of these are awesome, last one takes the cake though  :D

Gannaingh

Here's a crop to show of what I've come up with for getting some more detail in those dark shadowy areas. When used in moderation, I think, the rock luminosity can give a nice impression of ambient light in poorly lit areas. I don't want to go overboard with it since the DEM I'm working from has a few vertical faces in the terrain that won't look that great if they are too visible.

What do you think? Too much rock luminosity, too little, just right?


yossam

Looks good to me............. :)

choronr

Very good. Looking forward to seeing the final.

Antoine

Personally, i think It does add realism in the dark shadow area.
By the way, did you add some procedural displacement to the dem ?

Gannaingh

I'm glad it looks good to you, often my monitor shows things much lighter than other people see.

Antoine, there is a very small amount of procedural displacement. I have a single power fractal with low displacement to give some variation to the bottom of the lake so it isn't so flat. Besides that the only procedural displacement is some fractal displacement within the heightfield load node itself.

Oshyan

Agreed, the thinner snow is an improvement, as is the new PoV. I think I might like the vertical format version better (the latest), even though I know this is just a crop, hehe. As for the light on rocks, looks good, but I wonder if you could try increasing "bounce to the ounce" in GI SD (assuming you have it enabled).

- Oshyan

Gannaingh

As Oshyan suggested I did some testing with the Bounce to the Ounce setting. It turns out that, at least in this particular scene, it doesn't make any difference. I tested values ranging from .5 to 1.5, but was not able to notice any improvement from one to the next. I've included some crop renders that I tested but there isn't much to look at since it's just three nearly identical images.


yossam

I have used as high as 8.............. :)

Oshyan

Fair enough, it was worth a shot though. :)  Oh, but if you still had your fill lights in there, I'm not sure it is a fully proper test. Then again this is probably when Matt chimes in and tells me Bounce to the ounce isn't going to help in this case as the distances are too large or something. ;)

- Oshyan

choronr

What and where is bounce to the ounce?

j meyer

Hey Bob,you'll find it on the render node under GI settings -> GI surface details.

choronr

Thanks j meyer, wasn't familiar with the nickname: bounce to the ounce.

DannyG

Excellent work on this, rock mats are very very well done
New World Digital Art
NwdaGroup.com
Media: facebook|Twitter|Instagram

Gannaingh

This is probably the last crop render teaser before I render the final. I'm thinking that I might reduce the softness in the reflection shader to give just a hint more sharpness to the reflection of the trees on the water.