Hi,
I was thinking about some projects I have been dragging my feet on. Dragging my feet because I don't like having to render twice to get the look I prefer. That is, RTO on, RTO off.
What occurred to me, is that I never asked anyone why a plant model can't be created to look better with RTO off, so that displacements can be applied throughout a scene, and negating the need to render again with RTO on and then post work them in PS.
Now the general consensus is that RTO on looks better, and Im not arguing. Certainly it feels true for most plants I have seen. But Im not sure the same can be said for hard surfaces like buildings. And its definitely (imo) not true on very high polly objects with an additional displacement map used for fine details, including plants.
So my question is, rather than asking about Displacement for RTO on, what can be done in the modeling process to create with RTO off in mind? OR to put it another way, what should be done to a model to make the best of TRO off?.. Clear?
It may help to better define the issue of RTO off on plants, and specifically on populations of plants. Because for the most part this part of the topic has been really only discussed in terms of preference and aesthetics. But if a noob is reading this he/she will likely have no idea what Im talking about. Im just not the person to do it .
And in the same line of thinking, it seems to me most plants shown around here are from Walli. So if your reading this Walli, please chime in.
Hope Im making some sense here. I would just like to overcome some issues without having to wait 2 years for a tech fix.
Cheers.