How to Scale an image-based Heightfield?

Started by PabloMack, December 21, 2013, 08:47:38 PM

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PabloMack

I am using a bitmap image to define a heightfield and it seems that the horizontal scaling is hard-coded as one meter per pixel in the image. The relative height is adjustable from the Height multiplier field of the Displacement tab in the Heightfield shader node. The XY size (which seems like it should be the XZ size because Y is vertical) fields in the Heightfield load node are not changable. Isn't there some way to rescale its horizontal size?

bobbystahr

I think it should be doable with the Heightfield resize from the drop down in the terrain editor
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

If you import the bitmap with an image map shader and use that to generate the heightfield, you can change the size in the image map shader, as well as its displacement.