Author Topic: not so invisible light  (Read 3134 times)

Offline peejay

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not so invisible light
« on: June 26, 2007, 08:04:11 PM »
playing around with clouds and lighting - a fill light in the sky to the centre right of this render shows up as a splodge of red, though it was set to be 'not visible'. It is ridiculously bright, about 1 million units. The scene has 2 suns and two fill lights, but only the brighter of the fill lights is doing this. Thought you should know...
adamans rebellis quod iustus nos

Offline Oshyan

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Re: not so invisible light
« Reply #1 on: June 27, 2007, 04:33:44 AM »
Was GI on?

- Oshyan

Offline peejay

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Re: not so invisible light
« Reply #2 on: June 27, 2007, 05:08:05 AM »
Yes, also, checking the file, it seems I had raytraced shadows on as well (didn't intend to though)
adamans rebellis quod iustus nos

Offline Oshyan

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Re: not so invisible light
« Reply #3 on: June 27, 2007, 05:16:13 AM »
Then it's probably a GI issue due to such high light intensities. The red render artifacts seem to usually stem from the GI system.

- Oshyan

 

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