Interesting test using ACES, or
Academy Color Encoding Specification 3D lut to grade a couple of Terragen renders. You can read up on the specifics here:
http://icolorist.com/wp-content/uploads/2012/04/ACES_Nucoda-r1_web1.pdfIn nutshell what the lut does in remap all your colors in a manner that allows your monitor to correctly display all the colors generated by render. Since many colors and values rendered in TG routinely exceed a value of 1, imagery gets "clipped" on these high ends, resulting in renders that look like they were shot with a camcorder rather than film, which has a better response curve. This lut remaps the entire color space of the image to match the response curve of film, allowing all pixel values to rest in the color gamut of your monitor. The result is a more photographic representation of your renders.
I've attached two renders I did in TG, each with and without the LUT applied. See if you can tell the difference between the two. The main difference is preservation of highlight detail in the ACES applied image, as well as a drop in the gamma which makes the shadow areas of the frame appear richer.
here's a raw TG render with only a slight gamma adjust:[attach=1]
And here's the same image with the ACES lut applied: [attach=2]
Notice the image is richer and cloud the highlight details remain intact. Also look at the highlight detail on the rocks. The clipping effects are gone.
Here's another example:
Raw TG render with slight gamma adjustment: [attach=3]
And now with ACES applied: [attach=4]
Highlights on the fronds don't clip anymore and overall saturation values are better too.
Normally this type of thing would be used for files shot with digital cameras such as the Red, Alexa, or Sony cams but it seems to work well for rendered imagery as well.