When I see that image,and start thinking TG, then I would try a planet, where the (huge) fractals are leading through the opacity tab of a default shader, so all except the voronoi crasks is visible. Then add a huge lightsource inside and the cracks should emit light. Then make the surface glowing red/orange in a surface shader. And then add a cloud layer (or two where one is masked by the inverse of the voronoi, so only the cracks have clouds 'bursting out'. Other cloud node for overall cloud. Something like that, theoretically.